In which we are in Luckett
May. 19th, 2013 11:20 pmI meant to post about walking around Luckett earlier this week, but LJ had hiccups. Luckett is an ex-mining village - in fact, twice an ex-mining village. It was an ex-mining village in 1877, when the tin and arsenic mine closed. Then in the 1940s' the price of tin went up, and the mine re-opened for a short while, until Luckett became an ex-mining village for the second time in 1952.
Philmophlegm and Brythen traverse a spoilheap, which appears to have half-eaten an earlier building. I think the half-eaten building must be one of the nineteenth-century ones that wasn't needed in the 40's. Brythen is on the lead because I really don't need him trying to follow a rabbit down an abandoned mineshaft, the noodlebrain. I like the way that this photo vaguely suggests they have just popped up out of a hole.
Looking at this mine chimney enveloped in ivy and the castle-like ruin of the mine, it seems almost incredible that when the mine last re-opened, about 65 years after it closed, that was a longer time closed than the period from 1952 to now. The mine seems like it has been dead for centuries.
But when I came to look up the dates (which I stole from this Stoke Climsland magazine article), I stumbled across this Realplayer video about the Exciting Modern Mining Methods being deployed in cutting-edge Luckett...
I found a stream and experimented with fast and slow shutter speeds. I don't think this 'frozen' fall would be at all convincing as a background for tiny people.

But this one seems much more convinging - it absolutely calls out for a drama of some sort taking place before the Mighty Falls? Note to self, if I try this, remember to remove any leaves. That leaf in the middle would be a dead giveaway. I might need to photoshop the moss in the middle of the fall a bit too.
Luckett seemed a cheery village, until we stumbled across this rather macabre exhibit. I know sheep do go the Way of All Sheep with alarming regularity, but I still feel that celebrating the deaths by decking a bush with random skulls is just a bit odd.

Philmophlegm and Brythen traverse a spoilheap, which appears to have half-eaten an earlier building. I think the half-eaten building must be one of the nineteenth-century ones that wasn't needed in the 40's. Brythen is on the lead because I really don't need him trying to follow a rabbit down an abandoned mineshaft, the noodlebrain. I like the way that this photo vaguely suggests they have just popped up out of a hole.
Looking at this mine chimney enveloped in ivy and the castle-like ruin of the mine, it seems almost incredible that when the mine last re-opened, about 65 years after it closed, that was a longer time closed than the period from 1952 to now. The mine seems like it has been dead for centuries.
But when I came to look up the dates (which I stole from this Stoke Climsland magazine article), I stumbled across this Realplayer video about the Exciting Modern Mining Methods being deployed in cutting-edge Luckett...
I found a stream and experimented with fast and slow shutter speeds. I don't think this 'frozen' fall would be at all convincing as a background for tiny people.

But this one seems much more convinging - it absolutely calls out for a drama of some sort taking place before the Mighty Falls? Note to self, if I try this, remember to remove any leaves. That leaf in the middle would be a dead giveaway. I might need to photoshop the moss in the middle of the fall a bit too.
Luckett seemed a cheery village, until we stumbled across this rather macabre exhibit. I know sheep do go the Way of All Sheep with alarming regularity, but I still feel that celebrating the deaths by decking a bush with random skulls is just a bit odd.

no subject
Date: 2013-05-20 06:53 am (UTC)no subject
Date: 2013-05-20 06:48 pm (UTC)I did try with the dragon shots having one with the foreground and a distant landscape looking tiny because Far Away, but not enough light, as you say. I think I need a very clear day for that sort of shot to work, because misty blue distance would be a dead giveaway.
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Date: 2013-05-20 08:27 am (UTC)LOL. And now I have the strangest idea of the Tamar Valley, as the sort of place where dogwalkers spend a lot of time underground, occasionally popping up unexpectedly.
The display of sheeps' skulls is... er... interesting.
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Date: 2013-05-20 07:58 pm (UTC)no subject
Date: 2013-05-20 12:49 pm (UTC)no subject
Date: 2013-05-20 08:01 pm (UTC)no subject
Date: 2013-05-20 04:31 pm (UTC)I have had a decomposing ram's head hanging in the wood for about two years now waiting for all the flesh to come off [so I can display his very impressive horns]. It is gruesome and gives me a jolt sometimes even though I know it's there!
no subject
Date: 2013-05-21 06:35 pm (UTC)